Thursday, February 24, 2011

Food Images

Here's the images of all my Foods that will launch themselves at the Game User -->


Apple
 Broccoli
 Carrot


 Chips
Donut

Screen Shots of my developing game.

Home Screen


Game Screen


Passed the level Screen 


First part of my Code.

Just started to write my code. With the following code I have made the trolley move from side to side of the screen. I still  have to put restrictions on the screen, so the Trolley will not go past a certain point.
Here it is --->

import flash.events.KeyboardEvent;
import flash.events.Event;

stop();
stage.focus = this;

var isRightKeyPressed:Boolean = false;
var isLeftKeyPressed:Boolean = false;
const TROLLEY_SPEED:Number = 8;

stage.addEventListener(KeyboardEvent.KEY_DOWN, isKeyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, isKeyReleased);
stage.addEventListener(Event.ENTER_FRAME, gameLoop);

function gameLoop(event:Event):void
{
moveTrolley();
}

function isKeyPressed(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
isRightKeyPressed = true;
}
if(event.keyCode == Keyboard.LEFT)
{
isLeftKeyPressed = true;
}
}

function isKeyReleased(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
isRightKeyPressed = false;
}
if(event.keyCode == Keyboard.LEFT)
{
isLeftKeyPressed = false;
}
}

function moveTrolley():void
{
if(isRightKeyPressed == true)
{
trolley_mc.x += TROLLEY_SPEED;
}
if(isLeftKeyPressed == true)
{
trolley_mc.x -= TROLLEY_SPEED;
}
}

 I have also used the following code to make my Home Screen compatible, with 2 buttons (the Play button and the Instructions button)
Heres that code -->

import flash.events.MouseEvent;

stop ();

start_btn.addEventListener(MouseEvent.CLICK, startBtnClicked);
instructions_btn.addEventListener(MouseEvent.CLICK, instructionsBtnClicked);

function startBtnClicked(event:MouseEvent):void{

gotoAndStop(4);}

function instructionsBtnClicked(event:MouseEvent):void
{
gotoAndStop(3);
}